Discussion Forums  >  Xcode, Errors, Installing, Configuring

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snowman7040
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lawton
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01/04/17 02:20 PM (7 years ago)

4.0 iOS project error

i went to upload the new 4.0 for the new iOS users and getting missing plugin project error what do i need to do
 
yourtownapps
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01/04/17 03:59 PM (7 years ago)
Same thing has happened to me every time I have tried. Perhaps more testing was in order before launch?
 
hendosan
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01/04/17 05:06 PM (7 years ago)
I've noticed that while the plugin folder is copied to your Xcode project the plugins themselves are not. You'll have to manually copy them into the project. Expect grief, though, as many plugins will not work with BTv4.0 out of the box. At least not yet.
 
David @ buzztouch
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01/05/17 06:16 AM (7 years ago)
Hey folks... BT_Plugins folder in your download is EMPTY on purpose. It's always been this way. The BT_Screens folder, included in your downloads, contains all the build in BT screen types. This means the work flow is just like before, drag your plugins into the BT_Plugins folder. The exception now is that the BT built in screens (plugins I created forever ago) are automatically included. If this isn't the case, or you're having other funky-ness, let us know :-)
 
snowman7040
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01/05/17 03:22 PM (7 years ago)
So when I download my pack do I click off your old plug-ins
 
WolfTimJ
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01/05/17 05:03 PM (7 years ago)
Dave, FYI, bt_screen_pdfDoc came down in the plugins folder even though it's now included in the screens folder. Tim
 
WolfTimJ
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01/05/17 05:03 PM (7 years ago)
Doh. Doubled
 
snowman7040
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01/05/17 08:11 PM (7 years ago)
So when I download my pack do I click off your old plug-ins
 
Kaybee
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01/05/17 09:20 PM (7 years ago)
No need to click to include davids plugins, you will get them anyhow.
 
AlanMac
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01/06/17 03:02 AM (7 years ago)
I think what would help here is to make this clearer to the user. I perceive we need some way of more clearly differentiating David's plugins (that are core and strictly speaking no longer called plugins) from 3rd party plugins. I just built an IOS BT 4 test app. When I add a screen, David's plugins are in the same list alongside all the others. No way of telling whose is whose at this point. A simple thing, they could be in a subheading marked Core or something similar, but they aren't. When I came to package & download the project, I was advised 10 plugins are required, 70 are optional. At this point, David's plugins are being counted. I think they shouldn't be. Then, when you open the downloaded package, look in the BT_Plugins folder you see that only the non David plugins are there. In my case 5, not 10. Not everyone will understand why. For those of us that have been around the BuzzTouch block once or twice, we work it out. But for the new starters, I worry that this kind of thing gets added to the list of reasons to give up! Just my 4 penneth, Alan
 
snowman7040
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01/06/17 07:32 AM (7 years ago)
So when I download my pack do I click off your old plug-ins
 
snowman7040
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01/06/17 07:34 AM (7 years ago)
Ok I didn't add the David plug ins to which by the way is all the plug-ins I am using do I have to drag and drop something into the file because I am still getting the error screen on my device when I run it
 
snowman7040
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01/06/17 08:06 AM (7 years ago)
I am using call us, splash screen,advanced search, custom Url, location maps, menu simple, and search menu
 
AlanMac
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01/06/17 09:06 AM (7 years ago)
I am experimenting with building a BT 4 test app (called testapp) for IOS (not self hosted). I logged my findings so far here : https://www.buzztouch.com/forum/thread.php?tid=FB78BB44082E633FC8AC7F8&currentPage=1 It may help
 
snowman7040
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01/06/17 11:42 AM (7 years ago)
Do you have to move the plug in your need from screens to plug in or is there a YouTube video that can walk us thought the new 4.0
 
AlanMac
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01/06/17 11:52 AM (7 years ago)
If you use 'core' plugins, they are in the project build that you downloaded, you do not need to do anything. If you are using 3rd party plugins (earlier in this thread you confirmed you are not) you need to drag them in separately. But at this stage, many 3rd party plugins are not BT 4 compatible need tweaking to work.
 
snowman7040
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01/06/17 01:03 PM (7 years ago)
Ok i unchecked all of the core plug-ins downloaded the project opened it in xcodes and tried to run it still getting error
 
snowman7040
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01/06/17 01:03 PM (7 years ago)
Ok i unchecked all of the core plug-ins downloaded the project opened it in xcodes and tried to run it still getting error
 
snowman7040
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01/21/17 09:03 PM (7 years ago)
@yourtownapps this fixed my white screen issues a) Visit your control panel. b) Set the Home Screen in the Layout options. c) Save.
 

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