Discussion Forums  >  Plugins, Customizing, Source Code

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Alex@TM
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11/18/15 04:30 PM (9 years ago)

Where is the support???!!!

Hi all, Whilst, like most old timers here, I am in total agreement with Davids plans for the site. The only concern I have and improvement I feel needs to happen, is that support for plugins needs to be much improved. This will be different depending on the developer but it is Buzztouch's responsibility to ensure developers retain responsibility for their plugin. A concern I have is that some plugin developers have literally 'leached' from github and have no idea how to solve new Xcode version issues. For example.. I need to make an app with the flappy bird plugin. Sure, i can make that, I've made a few before, no problem. I go to load the plugin and the code is broken. I get no response from the 'developer' and notice credit goes to Github. I download the file from there...same code issue. I do not want to pay a membership and pay for a plugin that is a 'there you go...now don't come back'! Incidentally, if anyone has any hep they can offer, this is what is not working...!!! Incompatible block pointer types sending void... - (void) update:(NSTimeInterval)currentTime { [self.children enumerateObjectsUsingBlock:^(SKSpriteNode * child, NSUInteger idx, BOOL *stop) { child.position = CGPointMake(child.position.x-self.scrollingSpeed, child.position.y); if (child.position.x <= -child.size.width){ float delta = child.position.x+child.size.width; child.position = CGPointMake(child.size.width*(self.children.count-1)+delta, child.position.y); } }]; }
 
krompa
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11/19/15 05:45 AM (9 years ago)
I have sympathy with your wider point. I guess David has 2 options; - introduce a system whereby plugin developers agree (say every 6 months) to stand by their code. If developers don't agree, then the plugin is removed until they do. - do nothing, and rely on plugin consumers to leave a bad review that informs others of the plugin problem. The latter of the two options above is still available to you (assuming you have allowed appropriate time for the developer to respond). A valid bad review should not be frowned upon by the community. Consumers will soon stop purchasing plugins from a developer who has bad reviews. It doesn't help you with your latest app, but it will help others. As a community, we still have some power, and we should perhaps try to be less reliant on David - particularly with these admin-type tasks. I hope someone can help with your code issue.
 
Kittsy
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11/19/15 07:19 AM (9 years ago)
Change SKSpriteNode to SKNode [self.children enumerateObjectsUsingBlock:^(SKSpriteNode * child, NSUInteger idx, BOOL *stop) { to [self.children enumerateObjectsUsingBlock:^(SKNode * child, NSUInteger idx, BOOL *stop) { Xcode 7 is a lot stricter with it's calls
 
mutzy
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11/19/15 09:12 AM (9 years ago)
The way I understand it, part of the fee for the new BT will be for David to have time to make new plugins and keep those plugins updated. This is GREAT since it certainly seems that MANY of the plugins on here now were copied from somewhere else, and adapted to BT, but not really supported in the future. I've had several issues with plugins over the past year and even more unanswered emails to the respective plugin developers. I personally have stopped purchasing anymore plugins and am [patiently] waiting for David to unroll the newest edition of BT with some quality plugins (or whatever he decides to call them). Josh
 
MadRod
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11/19/15 09:20 AM (9 years ago)
Kittsy....is that you??
 
Alex@TM
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11/19/15 09:53 AM (9 years ago)
@Kittsy - Thanks for that. Unfortunately this doesn't fix it, it then throws up more 'size' errors. This is partially fixed with adding frame before each of the size references. Whilst this then accepts the code and the game loads, for some reason it then doesn't count every second score! Any ideas?! Many thanks.
 
Kittsy
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11/19/15 10:39 AM (9 years ago)
I've hacked Kittsy's account. My answers may hold more sway now this may not be the only bug in the code What is the repository name on GitHub Although the original creator may not have updated his code another user may have forked it and fixed it them selves
 
Alex@TM
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11/19/15 11:00 AM (9 years ago)
Hi Kittsy. I have tried the github code, same issue. Take a look here. Maybe you'd know how to update the swift code also mentioned in this link? https://github.com/kirualex/SprityBird To be fair to the BT developer, it appears he added a few bits, such as sound. What is odd is that I've had it working before but madrid says this glitch has always been there for him. Thanks again, Alex
 
Red Dog
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11/19/15 12:40 PM (9 years ago)
Kittsy in the house!
 
Kittsy
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11/19/15 12:52 PM (9 years ago)
I've just ran the code from the repository added the fix above and it works counts the score as normal. i can quickly scan your project, just in case the last plugin author made some mods
 
Alex@TM
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11/19/15 01:18 PM (9 years ago)
Thats great thanks! I'll email to you now.. Thanks again.
 
Alex@TM
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11/19/15 01:28 PM (9 years ago)
Sent via gmail. Thanks again.
 
MadRod
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11/20/15 02:21 AM (9 years ago)
Lets us know if it worked out, wanna solve it as well. Thanks.
 
Alex@TM
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11/20/15 05:08 AM (9 years ago)
@Madrod - This was fixed by Kittsy in no time at all - obsolute star. I will forward the details of the code fix later when I return home. Cheers Alex
 
MadRod
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11/20/15 06:42 AM (9 years ago)
Thanks... Yeah.... thats Kittsy!
 
Alex@TM
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11/20/15 10:31 AM (9 years ago)
Here it is...courtesy of Kittsy! In ML_scene change this line to // Score, adapt font size if(X(topPipe) + WIDTH(topPipe)/2 > bird.position.x && X(topPipe) + WIDTH(topPipe)/2 < bird.position.x + FLOOR_SCROLLING_SPEED){ // Score, adapt font size if(X(topPipe) + WIDTH(topPipe)/2 > bird.position.x && X(topPipe) + WIDTH(topPipe)/2 < bird.position.x + 3.1){
 
MadRod
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11/20/15 10:34 AM (9 years ago)
Thanks, I'll try it out.
 
Alex@TM
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11/21/15 03:47 AM (9 years ago)
Did it work for you @madrod?
 
MadRod
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11/21/15 10:55 AM (9 years ago)
Haven't tried yet. Will need a few a days. I'll post back. Thanks
 
fusionsch
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11/22/15 10:32 AM (9 years ago)
@Kittsy: welcome back, glad to see you around again! @Krompa: both options are bad, IMO... "introduce a system whereby plugin developers agree (...). If developers don't agree, then the plugin is removed until they do" And what does the "plugin consumer" do when he has to update an app for a customer who definitely wants this very plugin??? "do nothing, and rely on plugin consumers to leave a bad review that informs others of the plugin problem" And what about Buzztouch' trustworthiness??? I guess there may be another option: a "commitment convention". If the developer cannot maintain the plugin anymore (and if somebody definitely needs it), the developer should be "forced" to waive his/her rights and give the plugin to Buzztouch. Then, David will decide: upgrade the plugin himself, or hand it to the developer of his choice. Anyway... I guess all this is part of David's current brainstorming and codeweaving... Cheers Jack
 
MadRod
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11/27/15 04:31 PM (9 years ago)
Hey, so I tested it out, in my case the counting now jumps from 1 to 3
 
krompa
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12/12/15 05:03 PM (8 years ago)
@fusionsch To clarify, Option 1 - the plugin is removed from the plugin store not from the consumers control panel. Thus, app updates are not a problem. The idea is to ensure plugin developers stand by their code. Option 2 - are you saying plugin consumers shouldn't give a bad review if the plugin doesn't work? If so, then I disagree. Of course, the consumer should contact the developer first and seek a code fix, but if a plugin developer has not updated the code to the point where it no longer works (and offers no after-sales support), then future plugin consumers should know this is the case. Why should a potential consumer pay any amount of money for a plugin that doesn't work any more? Surely it is more community spirited to inform others that they will be wasting their money. And I'm not convinced that developers who make a quick buck from repackaging github code with no after-sales support are that community minded / trustworthy.
 

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