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drawnala
Lost but trying
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Reg: Feb 07, 2013
Saoirse Saddler...
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02/07/13 05:04 PM (12 years ago)

Apple or Android?

I'm new but very excited and enthusiastic. I want to know should I be aiming my app at the Apple or Android market. I run my own business, I am a saddle maker and to start with I want to make an app based around my business. Am I wrong in thinking I'll have double the work to set it up for both??
 
Outbreak
buzztouch Evangelist
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Reg: May 30, 2011
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02/07/13 05:10 PM (12 years ago)
Well if you don't have a Mac the answer is easy...Android. Apple requires a Mac for xcode. I learned on Android first. I think it might be harder that way but I think I have a stronger understanding. I would also start on whatever type of phone you own(Android or iPhone). It is easier to test and get an idea of what you have been building. Hope that helps. Welcome! -Shane
 
drawnala
Lost but trying
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Saoirse Saddler...
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02/07/13 05:36 PM (12 years ago)
Thanks for the welcome Shane. My only formal training of any description is as a saddle maker( yep, for horses) I was taught the old school "longhand" method you could call it, very time consuming and laborious. However after nearly 15 years qualified I know that very early in I was better off knowing the long way round so that I could foresee any issues that might arise taking a short cut. I suppose that was an obvious question now that I think of it. Thanks for the tip Alan
 
SmugWimp
Smugger than thou...
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Tamuning, GU
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02/07/13 08:09 PM (12 years ago)
For the most part, you sound (in a generality) like me; my market isn't 'platform' based. It's client based. Therefore I have to cover both Android and iPhone if I want to cover my target market. I learned electronics from the atom up; The first few computers I worked on had tubes. I understand your sentiment about knowing 'why' rather than just 'what'. It makes a difference. Depending on how complex you want your applications to be, it isn't hard to learn the rudiments of both iOS and Android in order to make quality apps with the existing BT Plugins. For the most part, the only thing you need is imagination. Several folks who absolutely zilch in experience are publishing both iPhone and Android apps. The biggest setback would be the hardware if you don't already have it. And the forum is where you come for the Q+A of it all. If you have questions, someone almost always has an answer. Cheers! and Welcome! -- Smug
 
Jake Chasan
Veteran developer
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Reg: May 13, 2011
location unknow...
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02/07/13 08:22 PM (12 years ago)
I prefer the Apple App store, they make you work hard to get your apps accepted, but in the end, your apps turn out better. iOS also has a built in PDF reader, Android typically does not. Jake
 
drawnala
Lost but trying
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Saoirse Saddler...
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02/08/13 03:24 AM (12 years ago)
Hi Smug thanks for the reply. I'm really suprised and delighted to have this much feedback so quick and really look forward to getting up and running. I have a hunch that as you say knowing th erudiments will give me a greater understanding as to the why, will be pivotal for me personally. Thanks again Alan
 
drawnala
Lost but trying
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Posts: 19
Reg: Feb 07, 2013
Saoirse Saddler...
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02/08/13 03:28 AM (12 years ago)
Hi Jake thanks for your reply. For somebody like myself what can I typically expect the approval time for a an IOS app to be? I know there are no doubt huge variants at play but a ball park time Quesstimate in your opinion? Regards Alan
 
Jake Chasan
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02/08/13 07:48 AM (12 years ago)
@drawnala It is usually about 6 days. Check out: http://reviewtimes.shinydevelopment.com
 

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