Angry Ninja
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07/04/15 03:05 PM (9 years ago)

Need a beta tester with an Iphone 6 Plus

I have an odd issue happening with my app on my iPhone 6 Plus. It works fine in the 6 Plus simulator, but not on my actual device. Looking for someone with an iPhone 6 plus to run the project on their device to see if they get the same issue as me. I can provide a link to download the project.
 
Niraj
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07/04/15 05:11 PM (9 years ago)
Sign me up! -- Niraj
 
Angry Ninja
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07/04/15 06:04 PM (9 years ago)
Message sent. Thanks Niraj!
 
xparte
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07/05/15 04:43 PM (9 years ago)
I can also test for you if you still need..
 
Angry Ninja
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07/05/15 04:59 PM (9 years ago)
Cool, thanks. Tried to send you the link, but you must have messaging turned off in your profile, because there's no message link. ;)
 
xparte
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07/05/15 05:25 PM (9 years ago)
That's strange, let me check. I've also just sent you a PM, hopefully you can reply to that.
 
Angry Ninja
Aspiring developer
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Reg: Aug 25, 2013
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07/05/15 05:43 PM (9 years ago)
Got your PM. Reply sent with the link. Thanks. :)
 
AppOne
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07/06/15 03:34 PM (9 years ago)
I have one as well -- let me know if you still need testers!
 
Angry Ninja
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07/06/15 03:58 PM (9 years ago)
Cool, PM sent. :)
 
Kaybee
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07/08/15 02:28 AM (9 years ago)
I can help if you need
 
Angry Ninja
Aspiring developer
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Reg: Aug 25, 2013
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07/08/15 12:25 PM (9 years ago)
Thanks Kaybee. I think I'm good for now though, everyone with a 6 Plus got the same result, and we've tracked down the issue (but not the cause). It turns out that the Mosaic Menu plugin isn't 100% 64-bit compliant. The plugin compiles and runs without errors on all devices except the iPhone 6 Plus (and possibly the regular iPhone 6... I don't have one to test). It's odd because it runs fine in all simulators, including the 6 Plus... just not on the physical devices. A little digging into StackOverflow shows that it's a fairly common problem when some 32 bit code is made to work with 64 bit. Most instances of the error have to do with pointing to particular object types. 64-bit Simulators show it executing fine... 64-bit Devices just crash with a "bad access" fault. I was hoping Kittsy would reply to my PM, or at least the thread, about what we can do to fix it, but it's been almost a week and no response. Surprisingly, it looks like Apple does not test on all physical devices, because before I caught the error on the 6 Plus, I submitted an update to itunesconnect, and it was approved last night... picture crash bug and all, lol. The 64-bit crash error in Mosaic is way over my head, so in the meantime I'm hand editing 196 screens, 196 web scripts, 196 menu screens linking to the photo plugin, and replacing all of my photo screens with the MacImage Gallery Plugin. It's a shame because I really like the thumbnail view that Mosaic offers... when it works.
 

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