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tb
buzztouch Evangelist
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Posts: 2050
Reg: Nov 03, 2011
Oxford
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01/08/12 11:17 AM (14 years ago)

In-App Purchase Procedure

Does anyone out there know the procedure to have an In-App Purchase in my application. The app is only going to be for Apple devices, if that helps. What I want, is an In-App Purchase in my app to unlock another page in my application. I have already made the page and just need a way to unlock it through a purchase. The page is quite literally just a picture but holds very valuable information. So really my question is: Does anyone know the procedure to getting an In-App Purchase in my Buzztouch app? By the way, I have no coding skills and a very basic step by step tutorial would be needed. So just don't expect me to know everything about coding. If I did, I would designing my app on Xcode.
 
plknudson
Aspiring developer
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Posts: 39
Reg: Jul 11, 2011
Cambridge, MA
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01/08/12 04:49 PM (14 years ago)
To my knowledge, there is no easy way to implement in-app purchases without lots of coding experience. Depending on what you're looking to do, you may consider having two apps, a premium version (all content) and a free version (limited/teaser content). This structure is a bit dated, but it's still effective and the best someone like me who is still learning the ropes to be able to price differentiate.
 

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