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AndrewB
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09/29/11 12:55 PM (14 years ago)

NEW errors when building for app store submission

I have been following all the postings regarding the (daunting) process of submitting to the app store but have not found this question, or answer. I had a clean app running is simulator and on my device. I went thru the process of certifying the app (I think I did at least, there don't seem to be any good instructions for the Xcode 4 version of things) and when I get to the step of building the app, just before the compression step I get this error: Icon specified in the Info.plist not found under the top level app wrapper: Icon_57.png (-19007) This is one of the icons buzztouch puts into the app in step one of your process. Any thoughts on how to get past this? The name of my app is Barsh Mitzvah. Thanks again for all the excellent help in this forum. You have an awesome product.
 
David @ buzztouch
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09/29/11 02:08 PM (14 years ago)
Strange but I have heard this before: Try 'cleaning' the project then re-building. Clean Project should be in the Xcode menu.
 
FutureD
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09/29/11 02:11 PM (14 years ago)
I have been developing for a year and consider myself fairly experienced, although buzztouch has been a welcome work around for areas I was unsure in. I have reverted to xcode 4,3 having tried xcode 4 and encountering terrible problems with submitting to apple. The error I was getting seemed common, unfortunately was of fixing it were not so common. I hated going back to 4,3 because I loved the way 4 works but its so much more simple for code signing and submission. You error though seems as though you have the incorrect name in the info.plist against your icon. Having said that, buzztouch pre populates that! Sorry, no idea!
 
AndrewB
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10/02/11 09:08 AM (14 years ago)
Cleaned, Quit, restarted, now I'm getting the same error for the 72px and 114px icon files. Apple follows a different naming convention than the one BT uses. Would changing the icon file names and BT_info.plist references solve this? Again, this seems like a strange error to be getting at this stage of deployment.
 
AndrewB
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10/02/11 11:08 AM (14 years ago)
ok...so I think I figured out what my problem is/was, I changed the targeted device family from iPhone/iPad to iPhone only. The build came out clean and I was able to zip the file and successfully upload through the application loader.
 
David @ buzztouch
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10/02/11 08:18 PM (14 years ago)
Makes perfect sense! v1.5 app's are designed to be built for iPhone / iPad (universal) and buzztouch v1.4 apps are only iPhone. This means you need to make sure your build settings target the correct device(s). Sounds like you figured it out...good work.
 
AndrewB
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10/03/11 05:48 AM (14 years ago)
I did build this app in 1.5 though...??
 
David @ buzztouch
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10/05/11 12:16 AM (14 years ago)
I'm confused again too. If it's a 1.5 app it should be compiled as Universal (iphone and ipad selected). If it's compiling successfully for release, with iPhone and iPad selected (it should) then the application should upload. The application loader has no knowledge of what devices you targeted. All the loader does is validate that you compiled and signed the app with a valid provisioning profile. Could it be that you're uploading the wrong compiled binary?
 
AndrewB
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10/05/11 03:31 AM (14 years ago)
I deleted and re-zipped each time I changed a setting...so, no, I don't think I uploaded the wrong binary
 

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